IF
	Global("CbHlondethRetreatStage","AR3675",7)
	Global("CbOfficerTwoCreatesMOB","AR3675",3)
	Global("CbSecondStandDone","AR3675",0)
	CombatCounter(0)
	!IsOverMe(Player1)
THEN
	RESPONSE #100
		ActionOverride(Player1,MoveToObject("MDDLBRDG"))
END

IF
	Global("CbHlondethRetreatStage","AR3675",7)
	Global("CbOfficerTwoCreatesMOB","AR3675",3)
	Global("CbSecondStandDone","AR3675",0)
	CombatCounter(0)
	!IsOverMe(Player2)
THEN
	RESPONSE #100
		ActionOverride(Player2,MoveToObject("MDDLBRDG"))
END

IF
	Global("CbHlondethRetreatStage","AR3675",7)
	Global("CbOfficerTwoCreatesMOB","AR3675",3)
	Global("CbSecondStandDone","AR3675",0)
	CombatCounter(0)
	!IsOverMe(Player3)
THEN
	RESPONSE #100
		ActionOverride(Player3,MoveToObject("MDDLBRDG"))
END

IF
	Global("CbHlondethRetreatStage","AR3675",7)
	Global("CbOfficerTwoCreatesMOB","AR3675",3)
	Global("CbSecondStandDone","AR3675",0)
	CombatCounter(0)
	!IsOverMe(Player4)
THEN
	RESPONSE #100
		ActionOverride(Player4,MoveToObject("MDDLBRDG"))
END

IF
	Global("CbHlondethRetreatStage","AR3675",7)
	Global("CbOfficerTwoCreatesMOB","AR3675",3)
	Global("CbSecondStandDone","AR3675",0)
	CombatCounter(0)
	!IsOverMe(Player5)
THEN
	RESPONSE #100
		ActionOverride(Player5,MoveToObject("MDDLBRDG"))
END

IF
	Global("CbHlondethRetreatStage","AR3675",7)
	Global("CbOfficerTwoCreatesMOB","AR3675",3)
	Global("CbSecondStandDone","AR3675",0)
	CombatCounter(0)
	!IsOverMe(Player6)
THEN
	RESPONSE #100
		ActionOverride(Player6,MoveToObject("MDDLBRDG"))
END


