IF
	See(Player1)
	CheckStatLT(Player1,17,STR)
	!GlobalTimerNotExpired("CbPlayer1GotBJ","LOCALS")
THEN
	RESPONSE #100
		SetGlobalTimer("CbPlayer1GotBJ","LOCALS",24)
		ReallyForceSpell(Player1,DRAGON_WING_BUFFET)
		DisplayString(Player1,@550603)
END

IF
	See(Player2)
	CheckStatLT(Player2,17,STR)
	!GlobalTimerNotExpired("CbPlayer2GotBJ","LOCALS")
THEN
	RESPONSE #100
		SetGlobalTimer("CbPlayer2GotBJ","LOCALS",24)
		ReallyForceSpell(Player2,DRAGON_WING_BUFFET)
		DisplayString(Player2,@550603)
END

IF
	See(Player3)
	CheckStatLT(Player3,17,STR)
	!GlobalTimerNotExpired("CbPlayer3GotBJ","LOCALS")
THEN
	RESPONSE #100
		SetGlobalTimer("CbPlayer3GotBJ","LOCALS",24)
		ReallyForceSpell(Player3,DRAGON_WING_BUFFET)
		DisplayString(Player3,@550603)
END

IF
	See(Player4)
	CheckStatLT(Player4,17,STR)
	!GlobalTimerNotExpired("CbPlayer4GotBJ","LOCALS")
THEN
	RESPONSE #100
		SetGlobalTimer("CbPlayer4GotBJ","LOCALS",24)
		ReallyForceSpell(Player4,DRAGON_WING_BUFFET)
		DisplayString(Player4,@550603)
END

IF
	See(Player5)
	CheckStatLT(Player5,17,STR)
	!GlobalTimerNotExpired("CbPlayer5GotBJ","LOCALS")
THEN
	RESPONSE #100
		SetGlobalTimer("CbPlayer5GotBJ","LOCALS",24)
		ReallyForceSpell(Player5,DRAGON_WING_BUFFET)
		DisplayString(Player5,@550603)
END

IF
	See(Player6)
	CheckStatLT(Player6,17,STR)
	!GlobalTimerNotExpired("CbPlayer6GotBJ","LOCALS")
THEN
	RESPONSE #100
		SetGlobalTimer("CbPlayer6GotBJ","LOCALS",24)
		ReallyForceSpell(Player6,DRAGON_WING_BUFFET)
		DisplayString(Player6,@550603) 
END


