IF
	See([ANYONE])
        HPGT(LastSeenBy(Myself),0)
THEN
	RESPONSE #100
		AttackReevaluate(LastSeenBy(Myself),10)
END

IF
	Detect([GOODCUTOFF])
	!See(LastTrigger)
THEN
	RESPONSE #100
		MoveToObject(LastTrigger)
		AttackReevaluate(LastTrigger,10)
END

IF
	Exists(NearestEnemyOf(Myself))
	!See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		MoveToObject(NearestEnemyOf(Myself))
		Continue()
END


