IF
	HasItem("AX1H03",Myself) // Battle Axe +2
	Global("CbNorthmanEquipedWeapon","LOCALS",0)
THEN
	RESPONSE #100
		SetGlobal("CbNorthmanEquipedWeapon","LOCALS",1)
		EquipItem("AX1H03") // Battle Axe +2
		EquipMostDamagingMelee()
END

IF
	HasItem("SW1H06",Myself) // Long Sword +2
	Global("CbNorthmanEquipedWeapon","LOCALS",0)
THEN
	RESPONSE #100
		SetGlobal("CbNorthmanEquipedWeapon","LOCALS",1)
		EquipItem("SW1H06") // Long Sword +2
		EquipMostDamagingMelee()
END

IF
	HasItem("SW1H04",Myself) // Long Sword
	Global("CbNorthmanEquipedWeapon","LOCALS",0)
THEN
	RESPONSE #100
		SetGlobal("CbNorthmanEquipedWeapon","LOCALS",1)
		EquipItem("SW1H04") // Long Sword
		EquipMostDamagingMelee()
END

IF
	HasItem("SW2H02",Myself) // Two Handed Sword +1
	Global("CbNorthmanEquipedWeapon","LOCALS",0)
THEN
	RESPONSE #100
		SetGlobal("CbNorthmanEquipedWeapon","LOCALS",1)
		EquipItem("SW2H02") // Two Handed Sword +1
		EquipMostDamagingMelee()
END

IF
	NumTimesTalkedTo(0)
	CombatCounter(0)
	See(Player1)
THEN
	RESPONSE #100
		MoveToObject(Player1)
		StartDialogueNoSet(Player1)
END


